The Orphan Palace

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Cardigan is heading east through the night-bleak cities of America and back to confront the past he has never escaped, as a resident of Zimms, an orphanage-cum-asylum and a true palace of dementia. En route, Cardigan meets bounty hunters, ghosts, ghouls, a talking rat, even a merman, and struggles to decide which will lead him from damnation.

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